Turns
One note per ❖ turn. A turn is one back-and-forth session with the
LLM-GM running inside mission-companion’s RPG mode — short by design,
dice in the open, one decision and its consequence.
The full chronological index lives at Adventure Log. This page
is the per-turn landing inside the Turns/ folder.
All turns
- Turn 01 · Turn 02 · Turn 03 · Turn 04 · Turn 05
- Turn 06 · Turn 07 · Turn 08 · Turn 09 · Turn 10
- Turn 11 · Turn 12 · Turn 13 · Turn 14 · Turn 15
- Turn 16
For per-turn one-line blurbs, see Adventure Log.