Ray’s Solo Campaigns

A vault of solo tabletop RPG campaigns, played and chronicled in
mission-companion’s RPG mode.

Active campaigns

Echo Resounding

Yoon-Suin’s caste society. The Year of the Wandering Crane. A
slug-man Heretic-Scholar in the vein of Thomas Müntzer.

A solo Whitehack campaign set in Yoon-Suin,
threaded with the dominion-and-faction tools of An Echo Resounding
and the dynastic flavor of Romance of the Three Kingdoms. The
player character is Vothrog the Wise, a slug-man
Heretic-Scholar preaching that the divine spark resides in every
body regardless of species or caste — a protocommunist anabaptist
tuned to a setting of caste-locked god-emperors and opium-flooded
slums.

Where things stand at the end of Turn 16: Vothrog has
carried the news back to the cell and sent Selindi and
Tuket to the Cartulary of the Three Bells. After a night’s
rest and a morning’s provisioning, he stands at the merchant-
quarter river-steps with Krah-Moh and Pav — and a
salt-shore-blooded woman waiting on an honest answer before
she’ll travel with them. The road south begins.

Read in order:

  1. Campaign — the seed: system, setting, character concept.
  2. Chronicle — the running summary. Read this for the story so far.
  3. Adventure Log — the full play record, turn by turn, with dice
    and all. Sixteen turns and counting.

How this vault is organized

FolderContents
RootCampaign seed, Chronicle, Adventure Log index.
TurnsOne note per ❖ turn (Turn 01 … Turn 16).
CharactersOne note per named NPC; grouped by faction; relationship diagram.
LocationsOne note per named place; geography hierarchy.
EventsHistorical events the campaign keeps circling.
MapsThe city maps, turn by turn, and scene paintings.
PortraitsCharacter portrait paintings.

How play actually happens

Vothrog’s story is generated turn-by-turn through conversation with
an LLM running inside mission-companion’s RPG mode. The GM is a
prompt template; the dice are real (rolled in-app); the chronicle
gets compacted automatically when the log runs long. The result is a
campaign that survives across days/weeks without me needing to keep
the whole state in my head.

Every turn is one ❖ in the Adventure Log. Sixteen turns in as
of this publish.