Maps
The Yellow City and its surroundings, painted scene by scene as the
campaign visited them. For the structural geography — quarters, sites,
hierarchy — see the Locations index.
The places, turn by turn
Copper Ghetto — Turn 01

The cell’s old meeting place, raided in the first turn.
Canal Quarter Safehouse — Turn 04

The cell’s base after the Copper Ghetto raid.
Vellum Lane — Turn 07

The Spice-Factor street where Hamech was extracted from the Amber
Moth Tea House under Uvaris’s nose.
Canal Quarter — Turn 09

The quarter at dawn, the morning the cell heard the name
Cheth-of-the-Salt-Shore.
Old Town — Turn 10

The ruined district south of the city, on the road to the Salt
Shore.
Tidal Mark — Turn 15

The waterline where the old crab-man has tended the offerings for
twenty-two years.