Locations
Every named place in the campaign, organized by geography. See
Adventure Log for the chronological play record; see
Chronicle for the running story.
Geography map
Also see the Maps folder for the city’s quarters and sites rendered turn by turn.
Geography map
flowchart TB PurpleLand["The Purple Land"] Yellow["Yellow City<br/>(metropolis)"] Old["Old Town<br/>(ruined, south)"] Copper["Copper Ghetto<br/>raid in Turn 01"] Canal["Canal Quarter"] Safe["Canal Quarter Safehouse<br/>cell base"] Spice["Spice-Factor District<br/>Uvaris's beat"] Vellum["Vellum Lane"] Amber["Amber Moth Tea House<br/>Vellum Lane"] Merchant["Merchant Quarter"] Cart["Cartulary of Three Bells<br/>unexplored"] Ward["Ward of the Salt Shore"] Tidal["Tidal Mark<br/>offerings, twenty-two years"] PurpleLand --> Yellow PurpleLand --> Old Yellow --> Copper Yellow --> Canal Canal --> Safe Yellow --> Spice Spice --> Vellum Vellum --> Amber Yellow --> Merchant Merchant --> Cart Old --> Ward Ward --> Tidal
Inside the Yellow City
- Yellow City — the metropolis; caste society of the Purple Land.
- Copper Ghetto — the cell’s old meeting place; raided in Turn 01.
- Canal Quarter — the cell’s current refuge.
- Canal Quarter Safehouse — the cell’s base.
- Spice-Factor District — Uvaris’s beat.
- Vellum Lane
- Amber Moth Tea House — Uvaris’s morning haunt; Hamech extracted in Turn 07.
- Vellum Lane
- Merchant Quarter — home of the Cartulary.
- Cartulary of Three Bells — unexplored archive.
Beyond the city walls
- Old Town — south, ruined; site of the Salt Shore Disturbance.
- Ward of the Salt Shore — Vothrog’s current location.
- Tidal Mark — the offerings, the old crab-man, the recognition.
- Ward of the Salt Shore — Vothrog’s current location.
See also
- The Salt Shore Disturbance —
the event that shaped the southern landscape and Cheth’s silence.
How to add a new location
When the campaign visits somewhere new:
- Create
Locations/<Place>.mdwith this frontmatter:--- type: location name: <Display Name> parent: "[[Yellow City]]" # or another parent location kind: <quarter|street|safe-house|archive|tea-house|ritual-site|...> publish: true --- - Wikilink it from the relevant turn note and from this landing page.
- Add a node + edge to the Mermaid geography map above if the
place is load-bearing.