Locations

Every named place in the campaign, organized by geography. See
Adventure Log for the chronological play record; see
Chronicle for the running story.

Geography map

Also see the Maps folder for the city’s quarters and sites rendered turn by turn.

Geography map
flowchart TB
  PurpleLand["The Purple Land"]
  Yellow["Yellow City<br/>(metropolis)"]
  Old["Old Town<br/>(ruined, south)"]

  Copper["Copper Ghetto<br/>raid in Turn 01"]
  Canal["Canal Quarter"]
  Safe["Canal Quarter Safehouse<br/>cell base"]
  Spice["Spice-Factor District<br/>Uvaris's beat"]
  Vellum["Vellum Lane"]
  Amber["Amber Moth Tea House<br/>Vellum Lane"]
  Merchant["Merchant Quarter"]
  Cart["Cartulary of Three Bells<br/>unexplored"]
  Ward["Ward of the Salt Shore"]
  Tidal["Tidal Mark<br/>offerings, twenty-two years"]

  PurpleLand --> Yellow
  PurpleLand --> Old
  Yellow --> Copper
  Yellow --> Canal
  Canal --> Safe
  Yellow --> Spice
  Spice --> Vellum
  Vellum --> Amber
  Yellow --> Merchant
  Merchant --> Cart
  Old --> Ward
  Ward --> Tidal

Inside the Yellow City

Beyond the city walls

See also

How to add a new location

When the campaign visits somewhere new:

  1. Create Locations/<Place>.md with this frontmatter:
    ---
    type: location
    name: <Display Name>
    parent: "[[Yellow City]]" # or another parent location
    kind: <quarter|street|safe-house|archive|tea-house|ritual-site|...>
    publish: true
    ---
  2. Wikilink it from the relevant turn note and from this landing page.
  3. Add a node + edge to the Mermaid geography map above if the
    place is load-bearing.

12 items under this folder.