Wargame Modules
Print wargames. Running locally in a browser.
I build digital modules of print wargames on commission. The map, the counters, and the procedures are translated into a local engine. You unzip a folder and double-click index.html. It runs in your browser. No installs, no accounts, no internet connection required.
PL. I.CWhat a module includes
Automated bookkeeping and chart lookups. Hotseat play with information masking for cards and hidden movement. Every roll logs the cited rule. Games save to local files. Programmed opponents available as an add-on where the system supports them.
PL. I.CTrack record
Four modules built over five weeks. Napoleon at Bay, Flattop, Paths of Glory, For the People. A single client commissioned the set and ordered the second pair after testing the first. Card-driven engines pass six hundred automated rules checks before delivery. Playable previews arrive within two days of commission.
PL. I.CTry one
1914: East Prussia: The World Undone is my own published design through Conflict Simulations. The link below opens the public playtest build. It demonstrates the exact product class I deliver for commissions: a rules-enforced engine, hex map, counters, and hotseat play. Open it in your browser and play.
PL. I.CPricing
04 tiers ——- Single map, limited counter mix
Chart-driven procedures. No card deck.
- Full map, card deck or comparable subsystems
The Napoleon at Bay class.
- Hidden information, complicated mapping, layered mechanics
The Flattop, Paths of Glory, and For the People class: double-blind umpiring, extensive decks, dense hexside and connection work.
- Monster games quoted per project
Multiple maps, thousands of counters, campaign scale.
You pay half up front to reserve the build spot, half on completion. Thirty days of reasonable feature requests and bug fixes after delivery are included.
These are private builds for owners of print copies. Publishers may commission licensed editions under separate terms.