$400
Smaller games
Single map, limited counter mix
Chart-driven procedures. No card deck.
Print wargames. Running locally in a browser.
I build digital modules of print wargames on commission. The map, the counters, and the procedures are translated into a local engine. You unzip a folder and double-click index.html. It runs in your browser. No installs, no accounts, no internet connection required. If you have no one to play, the module can play the other side.
Automated bookkeeping and chart lookups. Hotseat play with information masking for cards and hidden movement. Every roll logs the cited rule. Games save to local files. The price includes a computer opponent that can take either side.
Seven commissions for four clients since July 2026: Napoleon at Bay, Flattop, Paths of Glory, For the People, Bloody April, and two private tabletop builds. The first client ordered a second pair after testing the first two. Card-driven engines pass six hundred automated rules checks before delivery. Playable previews arrive within two days of commission.
Bloody April is GMT's game of the 1917 air war over Arras: flights of aircraft at different altitudes, sighting rules, and movement unlike a standard hex-and-counter game. David Greenwood commissioned the module and a computer opponent that plays either side.
I highly recommend Ray's work at developing AI opponents for wargames. I presented him with the challenge of Bloody April, a WWI operational air war game. This game is quite complex, and while it is a hex and counter game, it is very different from standard hex and counter games. It includes multilevel flight of groups of planes, sighting rules and unusual movement rules. In order to create an AI, Ray had to first digitize the game. He took it on enthusiastically, and the result is I can now play a favorite game that I have had trouble finding human opponents for. The AI is a challenging opponent and can play either side.
Working with Ray has been great. He gave frequent updates, was open to suggestions and requests, and was very accommodating. He developed an innovative approach to testing, using a panel of AI developers to simulate games and then rate the results. This enabled him to go through cycles of development and testing in a very short amount of time.
This was a VERY complex project due to its atypical rules. If someone wants a standard SPI-like or other standard hex and counter ground wargame, he can complete it within days. Either way, given what it would cost to have a developer do similar work, it is a bargain.
$400
Single map, limited counter mix
Chart-driven procedures. No card deck.
$600
Full map, card deck or comparable subsystems
The Napoleon at Bay class.
$800
Hidden information, complicated mapping, layered mechanics
The Flattop, Paths of Glory, and For the People class: double-blind umpiring, extensive decks, dense hexside and connection work.
Quoted
Multiple maps, thousands of counters, campaign scale.
You pay half up front to reserve the build spot, half on completion. Thirty days of reasonable feature requests and bug fixes after delivery are included.
The World Undone is my own published design through Conflict Simulations. Its Deluxe Digital edition, on itch.io, covers East Prussia, Galicia, Serbia, and the combined East Front campaign, hotseat or against the computer. The free East Prussia playtest build is the same product class I deliver for commissions: a rules-enforced engine, hex map, counters, and hotseat play. Open it in your browser and play.
I do not build these to undercut designers or publishers. I build them so players who struggle to find an opponent get a competent, reliable one, and so I can add a little to my minimum-wage income. I am a designer and publisher myself, and I listen when one of them raises a concern.
Anyone with the game and an LLM harness could build one of these today. I sell my experience and labor in building them. If a designer or publisher asks me in writing not to adapt one of their titles, I stop taking commissions for it.
Email rweiss@consimsltd.com. Provide the game title, edition, and any specific technical requirements. If the work fits, I reply with scope and price. If it does not, I say so.